Without Fear

Ryan K Lindsay – Writer

THE CAVE OUTSIDE HELTRAP – A Fantasy RPG

This is my fifth one page solo rpg that I’ve created, and I’ve finally let my love of D&D fuel me for a story.

The Cave Outside Heltrap is a Fantasy rpg where you are an adventurer tasked with clearing a cave of a monster, so you spend your time sidequesting around the problem in the hopes you’ll figure it out.

I was in full on The Witcher mode in my head with this one, and it all just reminded me of why I love playing D&D with mates [and kids at school] – you can get pretty weird with it.

Some of the prompts on the d20 table are gnarly fun – swamp hag chanting and werewolf curses and bags of weird coins and other wild adventures just waiting to be explored.

You can go download it now, and get it for free. Or you can throw a coin into the well, if it pleases you. I don’t mind any which way, I just like knowing these are being used and enjoyed.

This is my fifth solo creative writing rpg – you can view my whole library of them here! [also free].

This is a real side-side-hustle – but every hustle of mine revolves around some form of creativity, so I feel lucky to get the time and the energy to put into stuff like this. It’s truly manna for the soul. Hope you dig it half as much, too.

Writing my own Lighthouse.

My Lighthouse at Kindred Rocks.

To keep my brain moving THIS WEEK, when it felt like it was sinking into the Bog of Eternal Stench [another name for my office after a few days of iso], I decided to do something just fun. I opened my one-page solo rpg writing game, The Lighthouse at Kindred Rocks, and I started playing it myself.

To play, I just roll two d20s and then look at the prompt table, and then started loosely mapping out what would happen in the story from those prompts.

The set up is this: my father has just died, getting me to return to my hometown of Kindred Rocks, and both bury him and take his job as the Lighthouse Keeper, because my life outside the town was shit and turning shitter anyway. So that’s the set up and start, and from there I need to figure out: how’d my father really die, and what eldritch insanity is buried in the secrets of my town?

When I sat down, I tried to consider what the solutions to these two problems might be, but that’s anathema to the whole concept. You are supposed to figure that out as you wind and wend through the prompts, so I shut my brain off on that track, rolled twice, once for each mystery, and started plotting out responses that would slowly form the story.

The first two prompts are pasted in here, and then I put my plotting beneath them.

The Father Mystery

Sitting in the park on a quiet day, you are approached by someone who knew your father. Why do they want to talk to you about something urgent?

Your father’s mistress – an old lady, runs the local inn – who tells you your father was distressed over the past week. He would come in for a pint, and then leave without staying and he wouldn’t be at home when she checked. He said something about there being something out in the woods that worried him.

The Eldritch Secrets Mystery

You visit an old tree where you once carved some initials. Memories flood back, and one sticks in your mind on this day. Who is this memory linked to?

You go to the woods, with this information, and you find a tree where you carved a high school sweetheart’s initials with your own. You were two young ladies, close friends, and she was always fending off the advances of a local bully, so you two would wander hand in hand to give him the shits. You carved your name into the tree, but a year later she would leave the town and you’d be left all alone, wishing you’d asked for more. Or did she not leave, you just drifted apart because you knew you wanted more and you did not want to ask her for it.

It’s all basic plotting/planning, not actually writing prose, but it’s a fun way to Jenga a story together, and the more prompts I wrote, the more I could tie things back in together.

You can view the whole document here, it’s 100% a work in progress, and the kind of thing I’d want to then go back up the chain to tidy up, but I’m definitely having loose fun with it and my brain needs that. And I have to say, discovering the story as you go along, just blindly leapfrogging from one stepping stone of a set up to another, has been a whole new experience. I very much kinda love it.

If you want your own turn at the fun, paying Patrons get the Lighthouse at Kindred Rocks game in a locked post, and everyone else can download it for free here or toss me a few coins to keep the lights on around here.

SPEED REPUBLIC #3 Out This Week

This coming week sees the third, and middle, issue of SPEED REPUBLIC land in comic shops around the world.

This strange and wild futuristic car race comic that’s more about the people behind the wheels than it is how fast the wheels can go has been a blast to see land with readers. Emanuele Parascandolo and I took a high octane landscape and are telling a politically charged commentary on what it looks like when the wrong person is in charge andnot many people are being looked after at all.

I want to take a moment to highlight all of the covers, because #5 is our final issue and it’ll be out in June, so now we can see all the covers together. Emmanuele truly is a joy to work with and his covers delight me endlessly. Please, remind your comic shop to set aside copies of every issue for you, and I hope you enjoy your race through this story.

Speed Republic #1 cover by Emmanuele Parascandolo
Speed Republic #2 cover by Emmanuele Parascandolo
Speed Republic #3 cover by Emmanuele Parascandolo
Speed Republic #4 cover by Emmanuele Parascandolo
Speed Republic #5 cover by Emmanuele Parascandolo

The Heist on Foley Lane – Writing RPG

I have written a crime/heist solo journaling RPG and I really dig this one.

You can download this one-page solo RPG for free or pay-what-you-want!

This one’s about planning one last heist, on some other crim’s house, after they find something in the woods. I love the genre so it was fun to play with some of the tropes to build this d20 prompt table that would guide you through writing quite an interesting tale.

Here’s the official write up for it:

It’s time to plan a heist, a big one, and you have to beat everyone else to it. Word on the street is Ol’ Lockpin Jones found something buried out in the woods. They haven’t been seen outside their house in two weeks. Gums are moving, plans tossed around, hopes about money or treasure or…something else. You know terrible types are fixing to steal whatever it is, and Lockpin deserves it for the shit they’ve done to everyone in town, so you don’t feel bad about planning to be the first to relieve them of this strange prize so you can finally retire and get away somewhere nice.

The Heist on Foley Lane is a solo writing RPG that follows an aging criminal as they prepare one last heist…but they don’t know what this strange thing they’re stealing is.

Use the one page document to start your journal about wanting to pull off this last heist and leave town, but all the while dealing with 2 different mysteries. The prompt table will slowly guide you through weeks of everyday life alongside minor investigations and surprises, as well as interactions and opportunities to get your imagination and creativity cooking.

I was heavily inspired by a few crime stories and worlds that operate on the same plane of existence as the rest of us. Elmore Leonard’s people always feel grimy enough to probably live two towns over from us.  I’m always chewing over Ed Brubaker’s work, especiaqlly his most recent RECKLESS books with Sean Phillips. I was also thinking about good dark Aussie crime like TWO HANDS and THE SQUARE and GETTIN’ SQUARE. That idea of criminal people just sitting around the suburbs trying to think their way out of problems intrigues, delights, and kinda horrifies me.

To play this game, you only need a d20, a d6, and the way and will to write out an awesome adventure.

This game was created using the Second Guess System by Gamenomicon – which is utterly brilliant in construction – and inspired by their Hard Case game – a brilliant single page of construction and genre.

If you like this, please check out my other single page solo journaling rpgs:

The Lighthouse at Kindred Rocks – a solo writing rpg

I have written my third solo writing rpg – they continue to be amazing and intricate fun to assemble.

This one, The Lighthouse at Kindred Rocks – check it out now for free! – it’s a small town mystery where things are, as always, more eerie than they seem, or is safe for consumption.

These games are one-page pdfs, where you sit with some dice and a way to write and you slowly construct a story based around the set up and prompt table I’ve created.

This one allows you to craft a story where you explore your old home town, and discover the eldritch horror and secrets being barely kept beneath the surface. The prompt table has some really great little moments of exploration about the town, the people in it, and your own history as you slowly unravel what the hell has been bubbling under this town for so long, and why it took the life of you father recently.

I appreciate the people who have been sharing the link, and laying some coin down for this free game. Knowing these things land out there in the world is a joy, and it’s why I’ve already written the fourth entry into this collection – The Heist on Foley Lane [coming in late March].

Here’s the official info on the site:

You grew up in Kindred Rocks, building haunted memories with a smile, but left to finish your studies elsewhere and find your own life. Years later, you return to bury your father and move into the family home as you take his role as the town’s lighthouse keeper. But, alas, things in the hometown are just as strange as they ever were…

The Lighthouse at Kindred Rocks is a solo writing RPG that blends small town life with an investigation into eldritch secrets.

Use the one page document to start your journal about returning to your home town after your father’s death and then investigating 2 different mysteries. The prompt table will slowly guide you through weeks of everyday life alongside minor investigations and surprises, as well as interactions and opportunities to get your imagination and creativity cooking.

I was heavily inspired by just my aesthetic love of lighthouses, and the places that surround them. If I see a lighthouse on a trip, I’m gripped by the desire to go visit it, stare at it, see what’s around it. I can definitely draw a link between my love of eerie fiction and my childhood spent watching Australian TV icon ROUND THE TWIST, wherein a family moves to a small coastal town and lives in the lighthouse. I loved that show as a kid, and still do, because that setting just felt…boss. So I’m drawing from that deep childhood love, matched with the weird occult stylings of random stuff like: PAPER GIRLS by Cliff Chiang & Brian K Vaughan, China Mieville, FRIDAY by Marcos Martin & Ed Brubaker, maybe a little ROSEMARY’S BABY, and possibly even some of the “what is reality?” vibe of Philip K. Dick.

To play this game, you only need a d20, a d6, and the way and will to write out an awesome adventure.

This game was created using the Second Guess System by Gamenomicon – which is utterly brilliant in construction – and inspired by their Hard Case game – a brilliant single page of construction and genre.

If you like this, please check out my other single page solo journaling rpgs:

CHECK OUT THE LIGHTHOUSE AT KINDRED ROCKS TODAY!

Or send out a digital missive with your love for this thing :] Let’s see if this “Click to Tweet” malarkey works!

Checked out The Lighthouse at Kindred Rocks by @ryanklindsay and it looks like a fun solo rpg of creativity and small town eldritch insanity! https://ryanklindsay.itch.io/the-lighthouse-at-kindred-rocks

The Seven Islands of Qoy – a solo writing rpg

I wrote another one! Huzzah!

I’m in love with the construction and precision of these solo writing rpgs that fit on one page. So simple, and delicate, and awesome to behold, and to write. A truly worthy sidequest for my brain.

The Seven islands of Qoy is available for free right now!

This one is all about a mystical kung fu tournament where secen hidden islands send their best fighters to round robin out their talents and aggression to decide the next decade’s protector of the keys. It’s big awesome fun!

The whole thing was 100% percent inspired by my love of The Immortal Iron Fist by Aja/Fraction/Brubaker, and specifically The Seven Capital Cities of Heaven storyline. If you want fun in this tradition, you’re in the right place.

The Marvel Comics Guide: THE SEVEN CAPITAL CITIES OF HEAVEN (2007-2008)

The one page pdf is free to download on the itch.io page, and I’d appreciate anyone sharing the link.

Check out The Seven Islands of Qoy right now!

And if you dig it, or the style, I did release a suburban horror one recently, Welcome To Faraday is also available now!

And the third is on its way :]

Welcome To Faraday – A Horror Writing RPG

I created a solo writing role playing game called Welcome To Faraday and I think you’re going to dig it.

DOWNLOAD WELCOME TO FARADAY NOW!


Okay, let’s go through a few things you might be thinking:

WHAT’S A SOLO WRITING ROLE PLAYING GAME?

Alright, a solo writing rpg is a “game” you can play by yourself, and by play I mean you end up writing something as you go through the game.

It’s usually a document with a set of prompts that get you to think about what your character does and what might happen along this story/journey that’s loosely laid out and then you fill in all the details – like a Choose Your Own Adventure, but each chapter isn’t written out with a choice at the end, you have to do the writing of each section, and we just help out with the choices/options of what comes next.

I’ve recently fallen down a rabbit hole of solo writing rpgs – you can see I wrote about them here.

I’ve bought and read a whole bunch of them in the past year. Some are great, some are less great – usually it comes down to the general idea/genre/story, and then it’s the ability for the prompts to inspire creativity without being too guided, or too flat and vague.

The best ones create a chance to write a short entry every day where you follow your character through something interesting. The way I see it, if someone sat down with their notebook, pencil, and a d20 and just did one page a day, they’d come out of the process with a little stack of cool moments, ideas, pages, and their brain would be all the better for it. The world, too, if they decided to share it.

This one was created using the Second Guess System by Gamenomicon – which is utterly brilliant in construction – and inspired by their Hard Case game – a brilliant single page of construction and genre. I love that this model/structure was created, and then shared for free, and it really set my brain on fire. It’s about 5 minutes to read, and then you’re ready to go make something awesome!

WHAT’S WELCOME TO FARADAY ABOUT?

Welcome To Faraday is a suburban horror rpg where I position 3 mysteries, and you use this 1 page document to guide you through interactions and moments in your little town of Faraday to solve the mysteries, or not. I don’t provide the solutions, to be clear, you do that. All of the hard lifting is on the side of the player, I just provide the inspiration and general framework.

When thinking about this, I had the following things firmly in my mind: ‘Salem’s Lot, The ‘Burbs, Stranger Things, Suspiria, Home Sick Pilots, Kids with Bikes, and my own childhood in the 80s riding my BMX to the milk bar. This is the vibe, tone, and stuff I’m looking to also inspire.

A mash up of strange and surreal amongst the simplicity of suburban life. But the main horror element is decided by the player. I have set the mysteries, and the prompts, but you get to decide if it’s vampires, or aliens, or a sadistic megacorporation, or werewolves, or whatever you want. I wanted that flavour to be chosen by the player, but the setting and everything else is set up by me.

WHY DID YOU WRITE THIS?

I really want to teach creative writing with these, so I’ve been thinking about them a lot, studying them, and working out what I like best about them. Also, as a writer, I just love the creativity they inspire in my own brain.

I know I’m mostly writing comics, and I bang on enough about that, but I forget sometimes to mention how deeply I love writing of all kinds. I’ve written prose shorts, back up essays in comics, reviews, I edited a whole book of essays about Daredevil [it’s true], and I write a lot of D&D adventures I run at school and with my mates. As I fell further into these journaling games, it became another cog turning in my brain.

The perfect intersection between teaching these and playing these was to be creating these. The creation is just as creatively satisfying for me as playing one, and hopefully then other people get to play something new.

I am also 100% going to use this one in the coming semester’s Suburban Horror unit I’ll be teaching, so there was that motivation to create the exact tool I wanted/needed, also. That’s the reason why this exists and what pushed me the extra step to make this one specifically.

But even beyond that, I just like writing and creating stuff. This is how my brain works. So with no major script due on my desk, and a bit of time sitting at my table over a convention day, I put my brain to use on this.

I absolutely cannot wait to make more. I have some other genres and ideas I’m mentally sketching out and am dying to get to.

WHAT SHOULD I DO WITH THIS?

You should go check the game out and download a copy.

CHECK OUT WELCOME TO FARADAY NOW

I’ve put it up where you can download a copy for free. You can elect to donate money, too, but please don’t feel obligated to do so. I want to get this out there so here’s what I would love:

  • Share the link with people you think will dig it
  • Download a copy for free – I’m sure that’ll help me on some kind of algorithm, right?
  • Maybe have a go at writing something – even if it’s just the first prompt, the first page; I’d love to see what people come up with!

And that’s it.

I love the idea of a one page rpg where you have to write something.

I love suburban horror.

I love creating things.

I love sharing stuff I’ve created.

Welcome To Faraday. Hope you survive the experience.

SPEED REPUBLIC #2 on Preorder

The latest issue of my new series through Mad Cave Studios is in Previews magazine and ready to preorder through your LCS! Come see what Emmanuele Parascandolo and I have created with…

SPEED REPUBLIC #2

Illustrated by Emmanuele Parascandolo

Written by Ryan K Lindsay

Coloured by Michele Monte

Lettered by Joamette Gil

Edited by Chris Sanchez

Choose from one of these two covers!

Cover by Emmanuele Parascandolo – order details here
Cover by Fabian Lelay – order details here

The first issue lands on Feb 02, and this is later in March.

The comic is set in the future where Europoe has formed one nation state, united under the face of The Autocrat – a singular ruler who’s in it for himself, and the few he allows in his periphery. The rest of the nation is slipping into despair and ruin, slowly, painfully, with resources and opportunities few and far between. But once a year the Autocrat runs The Great Race, a kind of gumball rally style epic drive where one winner gets admission to the haven of the 1%.

Sebastian Valencia has entered the race because he’s got little other options left to him. His father is dying, his life very bland, and this is at least a glimmer of hope. Even if the survival rate for drivers is low due to the other racers, and maurauding street gangs, and just the landscape in general, this race is at least a chance for money and safety and life beyond the reach of your arm.

And so we set off on this race, and madness ensues. It’s as much The Running Man as it is Mad Max as it is Speed Racer as it is The Cannonball Run.

Here are some early reviews to help push you across the line to preorder our wild beauty:

4.5/5 on But Why Tho Podcast

4.4/5 on Monkey’s Fighting Robots

Lovely words on The Convention Collective

And more lovely words on Geek Vibes Nation

Good luck choosing which cover you want for issue #2 – they’re both pretty amazing! And I look forward to sharing the first issue in a couple weeks!

What Is Best In Life? – 2021 Edition

Well at least it’ll be better than 2020, we cried into the night, before a few months of 2021, and then we just cried into our cereal.

It’s been an interesting year. We’d come out of Covid and lockdowns and the year started pretty cruisy. Where I live, we had zero cases for months on end and everything genuinely felt fairly back to normal. My teaching game was strong, I was reading plenty, and then Sami Kivela and I had EVERFROST launch at Black Mask and Sebastian Piriz and I had BLACK BEACON launch at Heavy Metal.

Things “looked” good.

Then the Delta variant swept across the nation, slowly but surely, and eventually invaded my ‘hood and we went into another lockdown. When that happens, my teaching load goes through the roof. It wasn’t as bad as 2020, but it was still pretty escalated. My comics kept coming out, I kept teaching, so there was nothing catastrophic.

Then I decided to change up my dayjob a little – I’ve moved from teaching little kids to now teaching English. It’s rad. But it’s taken a lot of mental load and prep to make the transition smoothly, especially as it happened as we came out of lockdown – a strange time to be doing anything, no less starting a new job at a new school.

It did mean I was ‘forced’ to do more reading, though.

I have no clue what 2022 has planned, but looking back on 2021, there’s a lot of good so I’ll spend this space celebrating some of that good stuff. Here goes…

Comics

As always, I manage to find awesome comics to read because people keep making pretty awesome comics.

My brain took in a Joe Hill Double Bill.

PLUNGE was one that stood out for it’s John Carpenter vibes and beautiful Stuart Immonen art. I dug the book, it’s a very fun ride, and does what it says on the tin with its 80s horror flick vibes.

I followed it months later with A BASKETFUL OF HEADS, which was one I didn’t know anything about, and I’ll be honest that the cover was giving me the wrong vibes for it. I thought it was some kind of eerie gothic slasher book, and it’s anything but – open it to find it’s another 80s throwback, maybe even late 70s, honestly, about a young woman defending herself against some escaped criminals, and she randomly uses this axe from a house display, and it’s a mystical blade that doesn’t cause death but instead life. So when she chops someone’s head off, it remains living.

A great premise, and a really enjoyable book!

My mate Paul Allor teamed with another mate Paul Tucker to create HOLLOW HEART and it really was something else to touch your heart. A brilliant tale of love and monsters and captivity. Seeing Paul write the kinds of emotional and esoteric stories I wish I could fills me with joy.

TRESPASSERS from Breena Bard was one my kids picked up, but I instantly devoured. A really fun middle grade romp about a forgotten mystery and some kids who think they’ve got the right thread on the sweater to pull. I really do love stories about kids investigating crimes. There’s just something about it as a kid I always loved, and as an adult it still fills me with joy and inspiration.

DAREDEVIL continues to be a comic I enjoy, but I gotta admit I’m getting lost in the monthly churn with it. There’s a chance I might transition to trades on this soon, as I have with most things, because my monthly buying and reading has gone to guano since these last two lockdowns, and I find myself constantly lost in where I am up to, or what’s been going on and for how long.

If this also means books need to pivot more towards graphic novels, well, I’m all for that, I guess. The more they make them, the more people will buy them when they come out, and then the more stores will sell them, and then we’ll better get into the habit of buying them, and around and around it will go. I hope.

Speaking of people buying graphic novels as they drop: RECKLESS from Sean Phillips and Ed Brubaker dropped another 2 volumes this year. I read the first [which is the second volume] and it suitably kicked ass. I actually have but have not read the 3rd volume, as I’m holding it off as some kind of New Years treat, alongside a few other things, like NOVEMBER Vol. 4 from Elsa Charretier and Matt Fraction. I had to hustle through two different reporting periods, and then I’ve been reading stuff for next year, so these two are waiting for me and I cannot wait.

Transitioning to another Brubaker book, this time with Marcos Martin, I got myself straight into their collaboration with FRIDAY and found myself loving it more and more as each issue slowly wound its way around this very awesome mystery plot. This book is just the definition of beautiful, so I’m looking forward to more.

Novel

Did a cheeky run of rereading and ploughed through DOUBLE INDEMNITY by James M. Cain, FRANKENSTEIN by Mary Shelley, THE GUNSLINGER by Stephen King, THE OLD MAN AND THE SEAS by Ernest Hemingway. All good and interesting reads.

I read THE THINGS THEY CARRIED by Tim O’Brien that’s a short story collection/exploration of the author’s time in Vietnam during the war and it’s a fascinating study. The circuitous way the stories are constructed and present certain key moments, it’s really quite beautifully done.

Benjamin Percy’s THRILL ME is a collection of his essays on fiction and it’s been instantly added to my mental curriculum list of things you should read if you want to be a writer. It takes a lot of his presentations and essays and makes them easy to digest, with examples, and a really strong and engaging authorial voice.

But it was WARLIGHT by Michael Ondaatje that captured me the most. This brilliant story about two kids after the war in Europe struggling to discover themselves, as well as the truth of their family, is a phenomenally well told narrative. The aspects of duality in life, the two sides we have, the truth we never know, the cause and the effect are all explored and brought to light [and hidden in the dark] in this really thoughtful and gripping read.

I wrote a little about it on my Patreon

TV

TED LASSO dropped a second season. Wherein the first looked at Ted slowly winning everyone over, this season went a whole new route – it’s basically just everyone on a journey to combat their inner demons, or sometimes the outer ones. A season of people trying to kick depression in the nethers sounds…ethereal, but it really built and built. It’s hard to compare against the brilliance and surprise of the first season, but I feel like this one stands alongside it as a perfect companion – not a clone, mined for similar but diminishing success, but a new step into something just as challenging and emotionally true as the first.

I really enjoyed WANDAVISION – a superhero show that kinda made you think. It was unlike most anything else from the MCU, and for that alone I was happy. I’ve watched them all, and found FALCON AND THE WINTER SOLDIER to be fun, but that was about as far down as the show could dig, and LOKI was as charismatic as its lead, and WHAT IF…? definitely scratched an itch for me. Good to have one I could watch with the kids, too.

HAWKEYE was a little up and down, but Hailee Steinfeld really grows into the role for me. Yes, another quippy, snarky superhero, who knew?! But she’s so good in the role, I’m happy to see the entire Marvel film franchise end up in the hands of her, especially when paired with Yelena as their scenes in the show were absolute dynamite for chemistry. Give them the reins of the show alongside Captain Marvel, and Falcon and the Winter Soldier, and Scarlet Witch, and Valkyrie, and whatever other younger heroes I’m forgetting, or they continue to amass.

ONLY MURDERS IN THE BUILDING was a fun crime show whose premise and structure was really well put together. Getting to see Steve Martin, and Martin Short, both get decent roles to play and show they still know how to chew up some scenery was a delight.

Feel like I watched more, but specifics elude me.

Movie

MITCHELLS VS THE MACHINES has to be movie of the year, right? I could watch it once a week and still find myself laughing my absolute ass off. So effortlessly constructed and genuinely funny as well as moving. Just a masterpiece of family cinema.

BO BURNHAM: INSIDE was a complete earworm of a show, but I thought it was just the right balance of poignant against the esoteric. I found myself genuinely captivated, which for something shot by one guy in his house is very impressive.

I can’t remember what else I saw this year…

Podcasts

I discovered THE KINGSLINGERS podcast, wherein two fellas started reading THE DARK TOWER books, but one has already read them all, and one is completely new to it. As they go through sections they discuss what the newbie thinks is happening and what certain things mean. It’s a great way to unpack certain elements, and was fun to listen to alongside my reread for the first novel, and then to listen to their thoughts on the second one because it’s probably still my favourite of the series.

They’ve moved onto other King works, so I’m going to listen to the ‘SALEM’S LOT eps while I reread that book this month.

I also discovered SMARTLESS where Jason Bateman, Will Arnett, and Sean Hayes interview random Hollywood guests and it’s a fun show. I usually get a solid laugh out of it each time.

It’s been a good year for fun stuff to enter my brain. Here’s to 2022 bringing more good entertainment vibes, as well as creative ones. Keep the brain spinning and swimming!

SPEED REPUBLIC is up for preorders!

My next comic is on the horizon – SPEED REPUBLIC is set to launch in Feb 2022, and I am hugely excited for this to hit the stands at 100mph!

SPEED REPUBLIC is a 5 issue miniseries about an epic car race across the future nation state of Europe where the winner gets a safe future, but everyone else risks death and worse along the way.

Art by Emanuele Parascandolo

Colours by Michele Monte

Letters by Joamette Gil

Written by Ryan K Lindsay

Edited by Chris Sanchez

Published by Mad Cave Studios

This is a really fun story where I get to take our leading character, Seb Valencia, and put him through some pretty wild situations. I’m channeling THE LONG WALK by Richard Backman/Stephen King by way of considering how the Coen Brothers layer vignettes into a fine tapestry and in doing so a tale across Europe has unfolded that takes into account the future, what happens when someone has too much power, how people survive, why people survive, and just how weird we can all get if given enough space and desperation.

The book is available for preorder now through your local comic shop, and you should hit them up and tell them you want you want every issue of this set aside for you so you do not miss out. Every issue gets better until we land on very, very awesome final issue sequence. Here’s the preorder info:

We have an epic advanced review, where Carrie McClain gave us 4.5/5 – click here to see why she’s already hooked on this series!

We also have a video trailer that you need to see because there are many interesting little peeks into things that are coming in the series. Keep your eyes peeled, because we guarantee you’ll see things here that intrigue you, and will delight you on the page in a few months time.

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