I got Rust in my Process
Wait, bad translation – trust in the process.
Dan Hill has been saying this to me for years. And he’s been right every time. Chuck Wendig just now, at that link above, chimed in. The writing process is a hell of a thing, and it feels designed to break you, for some unknown reason. Every time you stumble, falter, it feels like the first time.
I think writing is like love. In hindsight you see the good, you see the bad, you see it all and you don’t die for every part of it. But in the moment, oh man, I’m a mess. I catastrophise, I glorify, I obfuscate [even from myself], and I have no clue. I’m lost, like it’s my first time, and I can’t get a clear view. And I don’t think I’d have it any other way.
I’m constantly hitting a wall in my stories where I’m absolutely certain I’ve borked it. Sometimes it comes early, sometimes late. Right now I’m breaking a story with an artist, and I’ve already gone through this phase. Right now I’m also writing a script for a #6 issue and I have the same feeling. It’s ridiculous, but it’s only because I want the best story possible.
I say this a lot, but a story can work, the acts can all be in the right place, and the story clicks – but that doesn’t mean it’s worth a damn. A character wanting something, being unable to get it, and then overcoming something to get it is a story, but it won’t always be a good one. So I dig deeper, I try to better understand all the elements, and the more I discover, the less I know what to do with it all.
But it always seems to come together in the end. I remember NEGATIVE SPACE #1 had, I think, nearly a dozen drafts, which takes me to a direct quote from Wendig:
“The first draft — and in particular the first 5-10k of that first draft — is just me chopping vegetables. It’s prep. It’s learning the recipe. It’s dumping out the puzzle pieces. It’s wandering through a new house in the dark, learning its layout, its topography, and how not to break my pinky toe on the fucking coffee table.”
Those first issues are where all the hard work is done, it’s all set up, and from memory NEGATIVE SPACE #4 only had like 3-4 drafts, because by then you’ve got the story and tone and voice and other conventions sorted. Then you just make the magic happen.
So when I’m breaking a story, I just have to give myself permission to go wandering in it. I’m discovering the landscape, slowly mapping it out, and to respect what I find I’m going to need to take my time.
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