Without Fear

Ryan K Lindsay – Writer

Month: June, 2021

Lords Help Me, I’ve Discovered Journaling RPGs

Okay, I’ve fallen down a rabbit hole, and I don’t ever want to come out. It started with this, and I wrote it for the ‘Perhaps You’d Care To Sample’ section of my newsletter:

LOST IN THE DEEP – is a solo rpg game/booklet where you write your diary of the final dwarf lost in some mines and unable to get out. But it’s also still a game with a block tower, and 52 playing cards, and a table of events. It looks like such a cool way to lose a week. It’s got me absolutely dying to try and write a solo writing/rpg.”

But between that paragraph a few days ago, and now, I’ve fallen down a deep rabbit hole of solo, and specifically journaling/writing, role playing games.

I’ve long loved solo games. I grew up on Fighting Fantasy books, I used to read the cards out of Trivial Pursuit on my own, making a little column graph out of how many correct answers I could get out of 6, I recently fell in love with the DEEP SPACE D-6 solo board game.

Realistically, I don’t know how I’ve not fallen into this before. Considering I got into D&D over the past few years, but I acknowledge that finding time to sync up with mates and energy to get out can make it difficult, this looks like the perfect blend of a lot of these things, plus it’s just creative writing superfuel.

Okay, to explain, for those who might not know…

A solo RPG game is one where you have a little scenario and a rule set and some prompts and then you craft an adventure on your own. I like the ones where it’s specifically built for you to journal.

It’ll give you a character – like the last dwarf in a dungeon, or a trucker on a long haul ride in 1983, whatever – and then you craft their adventure, sometimes over hours or even months, using prompts found in the resource.

It’s usually like a small zine, or pdf, and you roll a die on different tables, or sometimes even draw from a 52 deck of cards, and then you write out what happens in those situations. The result is this written artefact that sounds amazing. There are also map making ones, and you can also sometimes just play them verbally, with a group even, and make it up on the fly.

But I like the writing ones, because you can really take your time, you get into your character’s head. You make something beautiful.

Naturally, I want more time so I can “play” all of them. But I also want to use them in class, so I’m thinking ahead for educational benefits. The ability to get students writing amazing prose pieces, or finding other ways to structure such stories: evidence boxes, image blended slidedecks, Flipgrid diary videos.

Some of my favourite ones I’ve found include the following scenarios: building the history of a weapon, exploring different planets on your space ship, inheriting a haunted house, living with your retired mech technology.

And, really, the sky is the limit for situations you could concoct, and ways you could explore them. To go through some of them sounds fun, to make my own sounds awesome, to take students through some sounds inspiring, to get students making their own sounds like the future.

All I can think of is taking a small notebook and dedicating it to one of these RPGs and then just building a library, or a class resource.

I need more notebooks.

Bought Two Books: An Important Update of Importance

Waiting on my kids so I went for a wander to the local thrift shop and walked away with these two books:

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One’s a series of small essays about weird science – I’m sure the internet is packed with this kind of thing, but who wants to keep staring at a damn screen anymore?

The other one, though, DARKWORLD DETECTIVE, was just the kind of mash up to catch my attention. It was available for a single coin, so beyond anything else, it’s a tax write off and a donation to a good charity, so I walked away with it, and looking at the opening line, I think I’m really glad I did. Or maybe this is shame I’m feeling…you decide.

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There’s a beauty and a science to the world, and I believe both are sometimes in harmony.

EVERFROST #1 Launches Today

Okay, this is a big day.

Everfrost has been so long in the making, I’m now wildly excited to see it finally hit the shelves, and there are all kinds of emotions coming to the surface. The usual excitement mingled with fear is natural. Relief, pride, maybe even contentment. I’m really proud of this book, and it coming out heralds another new complete story I’ll have put into the world.

Getting the chance to tell a story is no small feat. I don’t want to brush over this, I never want to brush past this. Creating a full world, populating it, and finding some moments worth a damn that you want to share – that’s the alchemy of writing.

I really hope you like Everfrost, but honestly, I hope any of you get a chance to love it as much as I do.

Comic shops will have their copies this week – whatever day you head in, I hope you find a copy on the shelf [or you wisely preordered so they’d put one aside for you and you have no risk of missing out]. Buy it with a smile, tell your comic shop retail magus how excited you are to read it – I bet they love hearing that kind of thing. Comic shop peeps aren’t in it for the millions of dollars, either, they just love seeing stories connect from one human to another.

This sci fi heartbreak is full of passion and creativity and hope and lived experience and desire and energy and I could not have asked for a better team than Sami Kivela, Lauren Affe, Jim Campbell, Dan Hill, and Matt Pizzolo at Black Mask Studios to help bring it to the page.

Thus begins our 4 issue miniseries, each issue packed with fun back matter pages, and our whole walking hearts. Keep your eyes out for this cover, and if you get a chance let us know what you think.

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