The Lighthouse at Kindred Rocks – a solo writing rpg

I have written my third solo writing rpg – they continue to be amazing and intricate fun to assemble.

This one, The Lighthouse at Kindred Rocks – check it out now for free! – it’s a small town mystery where things are, as always, more eerie than they seem, or is safe for consumption.

These games are one-page pdfs, where you sit with some dice and a way to write and you slowly construct a story based around the set up and prompt table I’ve created.

This one allows you to craft a story where you explore your old home town, and discover the eldritch horror and secrets being barely kept beneath the surface. The prompt table has some really great little moments of exploration about the town, the people in it, and your own history as you slowly unravel what the hell has been bubbling under this town for so long, and why it took the life of you father recently.

I appreciate the people who have been sharing the link, and laying some coin down for this free game. Knowing these things land out there in the world is a joy, and it’s why I’ve already written the fourth entry into this collection – The Heist on Foley Lane [coming in late March].

Here’s the official info on the site:

You grew up in Kindred Rocks, building haunted memories with a smile, but left to finish your studies elsewhere and find your own life. Years later, you return to bury your father and move into the family home as you take his role as the town’s lighthouse keeper. But, alas, things in the hometown are just as strange as they ever were…

The Lighthouse at Kindred Rocks is a solo writing RPG that blends small town life with an investigation into eldritch secrets.

Use the one page document to start your journal about returning to your home town after your father’s death and then investigating 2 different mysteries. The prompt table will slowly guide you through weeks of everyday life alongside minor investigations and surprises, as well as interactions and opportunities to get your imagination and creativity cooking.

I was heavily inspired by just my aesthetic love of lighthouses, and the places that surround them. If I see a lighthouse on a trip, I’m gripped by the desire to go visit it, stare at it, see what’s around it. I can definitely draw a link between my love of eerie fiction and my childhood spent watching Australian TV icon ROUND THE TWIST, wherein a family moves to a small coastal town and lives in the lighthouse. I loved that show as a kid, and still do, because that setting just felt…boss. So I’m drawing from that deep childhood love, matched with the weird occult stylings of random stuff like: PAPER GIRLS by Cliff Chiang & Brian K Vaughan, China Mieville, FRIDAY by Marcos Martin & Ed Brubaker, maybe a little ROSEMARY’S BABY, and possibly even some of the “what is reality?” vibe of Philip K. Dick.

To play this game, you only need a d20, a d6, and the way and will to write out an awesome adventure.

This game was created using the Second Guess System by Gamenomicon – which is utterly brilliant in construction – and inspired by their Hard Case game – a brilliant single page of construction and genre.

If you like this, please check out my other single page solo journaling rpgs:


Or send out a digital missive with your love for this thing :] Let’s see if this “Click to Tweet” malarkey works!

Checked out The Lighthouse at Kindred Rocks by @ryanklindsay and it looks like a fun solo rpg of creativity and small town eldritch insanity!