The Heist on Foley Lane – Writing RPG
I have written a crime/heist solo journaling RPG and I really dig this one.
This one’s about planning one last heist, on some other crim’s house, after they find something in the woods. I love the genre so it was fun to play with some of the tropes to build this d20 prompt table that would guide you through writing quite an interesting tale.
Here’s the official write up for it:
It’s time to plan a heist, a big one, and you have to beat everyone else to it. Word on the street is Ol’ Lockpin Jones found something buried out in the woods. They haven’t been seen outside their house in two weeks. Gums are moving, plans tossed around, hopes about money or treasure or…something else. You know terrible types are fixing to steal whatever it is, and Lockpin deserves it for the shit they’ve done to everyone in town, so you don’t feel bad about planning to be the first to relieve them of this strange prize so you can finally retire and get away somewhere nice.
The Heist on Foley Lane is a solo writing RPG that follows an aging criminal as they prepare one last heist…but they don’t know what this strange thing they’re stealing is.
Use the one page document to start your journal about wanting to pull off this last heist and leave town, but all the while dealing with 2 different mysteries. The prompt table will slowly guide you through weeks of everyday life alongside minor investigations and surprises, as well as interactions and opportunities to get your imagination and creativity cooking.
I was heavily inspired by a few crime stories and worlds that operate on the same plane of existence as the rest of us. Elmore Leonard’s people always feel grimy enough to probably live two towns over from us. I’m always chewing over Ed Brubaker’s work, especiaqlly his most recent RECKLESS books with Sean Phillips. I was also thinking about good dark Aussie crime like TWO HANDS and THE SQUARE and GETTIN’ SQUARE. That idea of criminal people just sitting around the suburbs trying to think their way out of problems intrigues, delights, and kinda horrifies me.
To play this game, you only need a d20, a d6, and the way and will to write out an awesome adventure.
This game was created using the Second Guess System by Gamenomicon – which is utterly brilliant in construction – and inspired by their Hard Case game – a brilliant single page of construction and genre.
If you like this, please check out my other single page solo journaling rpgs: