Without Fear

Ryan K Lindsay – Writer

Tag: rpg

THE CAVE OUTSIDE HELTRAP – A Fantasy RPG

This is my fifth one page solo rpg that I’ve created, and I’ve finally let my love of D&D fuel me for a story.

The Cave Outside Heltrap is a Fantasy rpg where you are an adventurer tasked with clearing a cave of a monster, so you spend your time sidequesting around the problem in the hopes you’ll figure it out.

I was in full on The Witcher mode in my head with this one, and it all just reminded me of why I love playing D&D with mates [and kids at school] – you can get pretty weird with it.

Some of the prompts on the d20 table are gnarly fun – swamp hag chanting and werewolf curses and bags of weird coins and other wild adventures just waiting to be explored.

You can go download it now, and get it for free. Or you can throw a coin into the well, if it pleases you. I don’t mind any which way, I just like knowing these are being used and enjoyed.

This is my fifth solo creative writing rpg – you can view my whole library of them here! [also free].

This is a real side-side-hustle – but every hustle of mine revolves around some form of creativity, so I feel lucky to get the time and the energy to put into stuff like this. It’s truly manna for the soul. Hope you dig it half as much, too.

The Heist on Foley Lane – Writing RPG

I have written a crime/heist solo journaling RPG and I really dig this one.

You can download this one-page solo RPG for free or pay-what-you-want!

This one’s about planning one last heist, on some other crim’s house, after they find something in the woods. I love the genre so it was fun to play with some of the tropes to build this d20 prompt table that would guide you through writing quite an interesting tale.

Here’s the official write up for it:

It’s time to plan a heist, a big one, and you have to beat everyone else to it. Word on the street is Ol’ Lockpin Jones found something buried out in the woods. They haven’t been seen outside their house in two weeks. Gums are moving, plans tossed around, hopes about money or treasure or…something else. You know terrible types are fixing to steal whatever it is, and Lockpin deserves it for the shit they’ve done to everyone in town, so you don’t feel bad about planning to be the first to relieve them of this strange prize so you can finally retire and get away somewhere nice.

The Heist on Foley Lane is a solo writing RPG that follows an aging criminal as they prepare one last heist…but they don’t know what this strange thing they’re stealing is.

Use the one page document to start your journal about wanting to pull off this last heist and leave town, but all the while dealing with 2 different mysteries. The prompt table will slowly guide you through weeks of everyday life alongside minor investigations and surprises, as well as interactions and opportunities to get your imagination and creativity cooking.

I was heavily inspired by a few crime stories and worlds that operate on the same plane of existence as the rest of us. Elmore Leonard’s people always feel grimy enough to probably live two towns over from us.  I’m always chewing over Ed Brubaker’s work, especiaqlly his most recent RECKLESS books with Sean Phillips. I was also thinking about good dark Aussie crime like TWO HANDS and THE SQUARE and GETTIN’ SQUARE. That idea of criminal people just sitting around the suburbs trying to think their way out of problems intrigues, delights, and kinda horrifies me.

To play this game, you only need a d20, a d6, and the way and will to write out an awesome adventure.

This game was created using the Second Guess System by Gamenomicon – which is utterly brilliant in construction – and inspired by their Hard Case game – a brilliant single page of construction and genre.

If you like this, please check out my other single page solo journaling rpgs:

The Lighthouse at Kindred Rocks – a solo writing rpg

I have written my third solo writing rpg – they continue to be amazing and intricate fun to assemble.

This one, The Lighthouse at Kindred Rocks – check it out now for free! – it’s a small town mystery where things are, as always, more eerie than they seem, or is safe for consumption.

These games are one-page pdfs, where you sit with some dice and a way to write and you slowly construct a story based around the set up and prompt table I’ve created.

This one allows you to craft a story where you explore your old home town, and discover the eldritch horror and secrets being barely kept beneath the surface. The prompt table has some really great little moments of exploration about the town, the people in it, and your own history as you slowly unravel what the hell has been bubbling under this town for so long, and why it took the life of you father recently.

I appreciate the people who have been sharing the link, and laying some coin down for this free game. Knowing these things land out there in the world is a joy, and it’s why I’ve already written the fourth entry into this collection – The Heist on Foley Lane [coming in late March].

Here’s the official info on the site:

You grew up in Kindred Rocks, building haunted memories with a smile, but left to finish your studies elsewhere and find your own life. Years later, you return to bury your father and move into the family home as you take his role as the town’s lighthouse keeper. But, alas, things in the hometown are just as strange as they ever were…

The Lighthouse at Kindred Rocks is a solo writing RPG that blends small town life with an investigation into eldritch secrets.

Use the one page document to start your journal about returning to your home town after your father’s death and then investigating 2 different mysteries. The prompt table will slowly guide you through weeks of everyday life alongside minor investigations and surprises, as well as interactions and opportunities to get your imagination and creativity cooking.

I was heavily inspired by just my aesthetic love of lighthouses, and the places that surround them. If I see a lighthouse on a trip, I’m gripped by the desire to go visit it, stare at it, see what’s around it. I can definitely draw a link between my love of eerie fiction and my childhood spent watching Australian TV icon ROUND THE TWIST, wherein a family moves to a small coastal town and lives in the lighthouse. I loved that show as a kid, and still do, because that setting just felt…boss. So I’m drawing from that deep childhood love, matched with the weird occult stylings of random stuff like: PAPER GIRLS by Cliff Chiang & Brian K Vaughan, China Mieville, FRIDAY by Marcos Martin & Ed Brubaker, maybe a little ROSEMARY’S BABY, and possibly even some of the “what is reality?” vibe of Philip K. Dick.

To play this game, you only need a d20, a d6, and the way and will to write out an awesome adventure.

This game was created using the Second Guess System by Gamenomicon – which is utterly brilliant in construction – and inspired by their Hard Case game – a brilliant single page of construction and genre.

If you like this, please check out my other single page solo journaling rpgs:

CHECK OUT THE LIGHTHOUSE AT KINDRED ROCKS TODAY!

Or send out a digital missive with your love for this thing :] Let’s see if this “Click to Tweet” malarkey works!

Checked out The Lighthouse at Kindred Rocks by @ryanklindsay and it looks like a fun solo rpg of creativity and small town eldritch insanity! https://ryanklindsay.itch.io/the-lighthouse-at-kindred-rocks

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